Posted by: Saint of Swords on: June 5, 2007
Sorry I took so long to get this pole out,Ive been kinda busy as of late *remembers reading zelda manga* ,plus I dont like to post multiple articles on the same day so I didnt have much room to work.anyways,heres the poll:
Which Class Would You Most Want To See Cast Magic?
[update:thiefs win]
1.) Mymidron/Swordmaster~2
2.) Knight/Genral~0
3.) Thief/Assassin~4
4.) Cavalier/Paladin~0
5.) Merchant
~0
6.) Mercenary/Hero~0
7.) Pegasus knight/Falco knight~1
8.) Wyvren rider/Wyvren lord~0
9.)Fighter/Warrior~0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you want to you can also include which character(s) in the class type you would most want to see cast magic as well.I didnt include the lord class cause I thought almost everybody would vote to see that,so to avoid a boring landslide I felt it had to be done.there are plenty of other classes to choose from though so it should be interesting.in a few days I will post the number of votes each answer got.remember,only your first vote counts
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by Saint Of Swords
yeah they definitely should have made the princess crimea class a magic using class cause her average level twenty magic stat is like somewhere around 26 but since princess crimea isnt up there and i dont think pegasus knights should have been magic using class and they didnt use rods because there wa no falcoknight class pegasus promoted into wyverns in the first game
in fe 4 and maybe some others there was a promoted class named Mage knight that uses thunder wind fire magioc and swords.
why they had a strength growth of five in blazing sword i mean really they couldnt hurt anything unless they had a silver blade they wouldnt be able to hurt anything and that would kill there strength which is there strength
but it would be near pointless i dont get it it would only hurt you if anything i would prefer them having magic like bards did in the real early games of course back then bards weren’t move again units
well they could kill a transporter if it was a low enough level and if they could even just do one damage with there amazing avoid there is a chance they could kill it espesciaaly if it is an axe user but then again there is probably noone they could hurt without butchering there speed
Breakdown of my vote and why I chose it.
Not fighter/warriors. They’d be awesome with magic but they wouldn’t be fighters anymore. Knights would be cool, but unless their magic was weak they’d completely unbalance the game. Plus, all the FE magic I’ve seen seems to involve hand gestures/etc, which are kinda hard in armor. Thief/Assassin make sense as a fairly good choice except that their lifestyle would make studying magic hard. So it’s conceivable that some individual thieves might have magic, but as a whole class it doesn’t make sense. Merchants would make a lot more sense but I don’t know how merchants function in FE games. Paladins with magic would be pretty uber, but just like knights it would really disturb the balance of the game. Heavily armored hit-and-run-capable physically strong warriors…would work as bosses. Not so much as a player class. Ditto to pegasus knights and wyvern riders, although a new class de-emphasizing their personal physical strength and having a mage riding a physically powerful creature might work. Myrmidons+magic would be very happy as long as they’re on your side, and it makes sense because someone with such intimate control over their body could develop similar control over their mind… BUT they’re still not my choice.
My official choice is: 6.) Mercenary/Hero
Mercenaries can’t afford to have obvious weak points. Their life style promotes taking advantage of every possible weapon, and because they might often work in small numbers they need to be prepared for pretty much anything. A soldier in an army, on the other hand, usually has some general training but specializes in one specific field. With lots of troops that works pretty well ’cause all the pieces fit together and cover each other’s backs. With a mercenary unit it doesn’t work so great. So I’d suggest having mercenaries able to use both weapons and magic. Just like in Path of Radiance, limit it so they can only develop one of those to S-weapon rank level. Then the player could choose which type of skill to develop. The tricky part would be with a mercenary-hero like Ike where the storyline wants to make him go one way — he needs to be able to use Ragnell since there’s no other way for him to wound Ashnard. Clever game planning could get around this though. And just for once I want a mage unit that can stand on the front line and hold it’s own. ‘Nuff said. Mercenary/Hero.
Have you ever played the sacred stones cause both Ewan and Lute once to like level 20/5 will have the speed and luck to go on the frontlines and survive throw in a support or two they wont get hurt at all
About the mages — Hey, cool! Fire Emblem must be even more different from other games than I had realized! I still stand by my choice of #6, though.
Mage units that can survive in melee… heh, I may have to get my hands on a few other FE games.
About uber — yeah, I know it means over rather than super. Thanks for the heads up, though
I always like to find out new things, so I enjoy comments like that. I suppose it’s doubly bad that I deliberately misuse that word even when I know how to use it correctly … apologies, Ninja. -.-
i agree with all but the first part since i like playing ss also
Thief! lol. tell me how to vote plspls
Comments are closed.
June 5, 2007 at 2:51 pm
Sword master with guy that would make him even more awesome since characters in that game except magik users have low resistance