Strange Changes In Path of Radiance?
Posted June 16, 2007on:
This article was submited by Aveyn Knight.
Due to a few discrepancies in the English localisation of the Fire Emblem games, as well as the absence of 6 out of 9 games in the series, some changes to Fire Emblem elements may seem strange at first. However there are reasonings for most of them.
Many of these “strange” changes occur in Path of Radiance, which actually brought back many elements from the older games (prior to Sword of Seals).
* Ranger as an Archer promotion (The Sacred Stones) and Ike’s starting class (Path of Radiance)
The horseback Ranger class was called Forrest Knight in the original Japanese version, and was derived from the Jugdral saga (a shorthand term, which I will use to include the games Genealogy of the Holy War and Thracia 776) class of the same name (although, back then it couldn’t use bows). Ike’s Ranger class had the same name in both language versions.
* Valkyrie with swords and no magic
Mist’s class branch is actually new to Fire Emblem, although the localisation implies otherwise. What we know as Clerics were actually Sisters, and Valkyries were actually Valkyrias. Valkyria and Valkyrie may seem very similar, name-wise, but they are actually very different- Valkyria is pronounced along the lines of Val-ki-ri-a, while Valkyrie is pronounced similar to War-ku-ray. Mist’s Valkyrie class is also reminiscent of the Jugdral saga’s sword-wielding Troubadours (in fact, its internal or in-game name is Troubadour).
* Generals with swords
Not as commented upon compared to the Valkyrie, but there may still be fans disappointed to see that Generals couldn’t use axes. This change seems to stem from the very first game (Dark Dragon and Sword of Light) where Knights and Generals could use both swords and lances, with Generals commonly using swords.
* Nosferatu as Light magic
Probably the one that gets commented upon the most, mainly because of its ridiculousness (IMO). This is actually a combination of localisation discrepancies and returning to past elements.
Firstly, what we know as Nosferatu is known as Resire in the Japanese version. For the English games, Resire was given the name Nosferatu and the real Nosferatu tome was given the name Fenrir. Secondly, Nosferatu/Resire was a light-based magic in earlier games. Even Shamans (now seen as a dark magic class) were primarily Light magic users when they first appeared in the Jugdral saga.
* Split up horse knights
Like many elements, this derived from the Jugdral saga. Although Sword Knight replaced Free Knight and Bow Knight replaced Arch Knight, and the new horse knights all promote into Paladins, whereas they used to promote into different classes each.
* Fire, Thunder and Wind magic trinity
Again, this derived from the Jugdral saga. Genealogy of the Holy War was the first game to feature a weapon and magic triangle, and they started with this magic trinity. Even the spell tiers are based on the Jugdral saga (although most of the spells, such as Thoron and Bolganone, existed in earlier games).
* Unexplained changes
Well, this isn’t completely accurate, because there are explanations, but they just don’t fit into either two categories (localisation or return to past elements) that I’m interested in.
These include, for example, Wyvern Lords having axes, the introduction of Laguz and other things. The decision to give Wyvern Lords axes is likely due to gameplay purposes, and to distinguish them from Falcon Knights. As for the introduction of Laguz, the explanation (or theory) would probably need an article in itself!
23 Responses to "Strange Changes In Path of Radiance?"
Comments are closed.