Radiant Dawn, Overall Review (Spoiler)
Posted December 11, 2007on:
As of about 5 days ago, I won Radiant Dawn and can now start making articles about it. These will be marked by (Spoiler) being in the title and will not contain any spoilers in their titles or introductions. in addition, I may list that either major spoilers or minor spoilers are listed. if major spoilers are listed, you can feel free to talk about anything in the game from start to finish. if minor , however, you can only talk about the things listed in the article, nothing more. That said, this article contains spoilers about the end of the game, however they are in a category of their own and can easily be avoided. On that note I would like to go against everything I just said and ask that you mark your comment with a spoiler warning if it contains major spoilers.
Graphics and Music:
As would be expected by now of Nintendo, Radiant Dawn’s graphics weren’t drastically improved on in comparison to the Game Cube prequel, Path of Radiance. That said, the graphics were improved to some extent, and it made for a much more enjoyable game. How many times have you moaned while watching the characters try to seriously walk in a grid pattern in Path of Radiance? It looked like something a child would do actually. But thankfully, in Radiant Dawn that little problem was cleared up as the characters now cut corners to get to their destination. though admittedly, I almost had a heart attack the first time I saw it happen, as I thought I miscalculated the enemy’s range and that they were going to OTK Miciah ;_; .the characters are no longer as cel-shaded as they were in Path of Radiance, thus allowing the game to feel a bit more serious. As far as the cutscenes went, they seemed a bit more clearer to me, and for someone with slight eye problems it made a bit of a difference 🙂 . The music was pretty enjoyable, there seemed to be more music then just a happy theme, sad theme, angry theme, etc…
The battles go by pretty fast in Radiant Dawn, making animation not seem so much like a time wasting task and more like an option. I also noticed that some units can sometimes knock opposing units over if they hit, making it seem a bit more realistic (but not overly so) . The difficulty level in the game is satisfyingly challenging, making some more powerful characters not feel so cheating if you use them.
well, this is a tuff one as 80% of the characters in Radiant Dawn are originally from Path of Radiance. That said I’m not going to mention now eternally retarded characters such as maklov or “danved” whose only personality changes were turning into a drunkard or being in oblivious denial . Instead I’ll be refering to the new characters and the few Path of Radiance characters who are worth mentioning. I actually came into quite a problem in chapter 1 . I had way too many units with me because I liked their personality’s, and found them very useful. of coarse there were a few I didn’t like (meg, fiona, etc.) but at any rate I saw a serious improvement in character development. Some of the characters from Path of Radiance also had a bigger chance to shine other then their recruiting text. characters like sothe, shinon and rolf, bastion, and several others had a chance to show off their real personality’s.
I wont lie, I did originally like the plot in Radiant Dawn. First was the dawn brigade taking back Daien, then the laguz alliance’s story (did I forget something maybe…?) , then the blood pact saga, then….everyone gets turned to stone, including the plot. I liked Yune, I liked the idea of stopping Ashera, but couldn’t they have done it a little better? something besides just splitting into three teams to get to a grungy tower to fix a bunch of stones? thankfully the plot redeems itself a bit when you actually get into the tower…as many big questions are answered there.
ever try talking to a stone? not much fun.
Weapons and Items:
For reasons unknown to me, Path of Radiance tricked you into getting your people to a S rank…for no real reason. Thankfully that was not the case in Radiant Dawn as every weapon type, from staffs to daggers, has its own SS rank weapon. they also brought back dark magic, which is cool….except for the fact that the ONLY ONES WHO CAN USE IT ARE SECOND PLAY-THROUGH ONLY CHARACTERS!!! I suppose they were kinda fun to collect -_- .
I found the ending a little empty. despite them bringing back the alternative endings and saying what happened with each character, it felt kind of rushed through. I guess if they had shown them leaving the tower, reuniting with all the others, and then shown the people returning to normal it may have been a little better, but there’s just something strange feeling about characters warping out of a final area and into the ending 😕 . maybe its just me. regardless the ending was alright, kinda basic but it was better then a crazy bishop giggling his head off as an ending.
Overall I say the game was very good, much better then the snobs at Gamespot say it was 😀 ! with acceptable graphics, better game play, an actual plot, and good characters, it could easily be among my favorite games list. I am currently replaying it so 1) I can get Pelleas and 2) my chapter 1 crew doesn’t have to beg for mercy in chapter 2…er…I mean chapter 3.
by Saint of Swords
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