Stratagies and Tactics of Fire Emblem
Posted March 12, 2008on:
Fire Emblem is one of the most complex strategy based games there are. This is because you are forced to combine your strategical skills with your opinions and emotions, a combination that isn’t always possible. This article seeks to explain the more complicated features of fire emblem, as well as the more difficult decisions that must be made.
One of the hardest decisions one must make is, do you want a large team, or a small team? There are several advantages to either choice, but that only really adds to the difficulty of the decision.
If you have a large team, you will have more options when dealing with particularly powerful opponents. One unit may not always be enough to defeat a foe. Its in cases such as these that it may be useful to have say…two or three units moving in a group…especially if they have different classes. In addition, the chapter missions change greatly from chapter to chapter, so one chapter may be to route, where the next is to defend. As a result, a versatile crew will be very effective, as you will have more resources at your disposal (I.E., more cavalry for route, more knights for defend, etc.) . Finally, a larger team means you will have an easier time defending your weaker/non-melee units.
There are also many advantages to having a small group. Less people means less weapons need to be purchased, allowing you to either preserve your gold or spend it on more helpful things rather then necessary things. a good example would be Radiant Dawn. if you have a small group that you can outfit for a small sum, you will have more money to buy special items in Aimees shop, or the more expensive items such as silver or killer. Another advantage is that your units will level up much faster, as there will be less units to divide experience between or, in the case of path of radiance and radiant dawn, devide bonus experience between. A small group can also get around easier, making traveling and sneak attacks a lot more effective.
Though both large and small teams have there advantages, they both also have there disadvantages. Large teams will have a hard time being properly outfitted, as there are more weapons and items that need to be purchased. Depending on how large your team is, this can be very painful on your gold account, especially if you enjoy buying Aimee’s special items (items that can break even a small team if purchased too often 😉 ) . large teams will also move around a tad bit clunky, so avoiding enemies that you cant quite contend with at the time may be a bit hard. Perhaps the biggest flaw of a large team is that experience will be spread very thin. Because you have more options, your enemies also has more targets, meaning your units will have to share more experience. A small teams disadvantage lies in its inability to multi-task. If a mission requires that you save a NPC, protect an area, all the while being tempted by treasure chests, a small team may have a very hard time. A good example would be Battle Before Dawn in Fire Emblem 7. In it, you need to protect Zephial (middle of the board), Nino (right side of the board), and Jaffar (left side of the board) . In addition, there are also lots of treasure chests in the board, which you will want to get. A small team will have a difficult time with this, as you may not have enough units to send out to acheve these tasks.
Another hard choice, or choices maybe, comes when you decide what classes you want to use. There are far too many classes in Fire Emblem to be able to use all of them, even with a large team. You will need to pick classes that will help you the most. One technique would be to pick units that all excel at a different stat (I.E. knights are defensive, archers are fast, fighters are strong, etc.) . Doing this will help balance out your crew. Or you can pick special units that all excel at the same thing. This ofcoarse, has obvious good sides and bad sides. The good sides are, you will have an easy time if the enemies in the chapter or the chapter mission go good with your team. However, the bad sides are that you will have an equally hard time if the enemies in the chapter or the chapter mission doesn’t go good with your team. So to clarify, a group of knights will do good in a defend mission with lots of myrdrimons, but wont do so good in a route mission with lots of mages. Ultimately it is a risky strategy that can be very rewarding depending on what you base your team on (knights aren’t the best option obviously =P ). One more way of choosing your classes is to pick them based on your personal playing strategy. This is good and bad because on one hand you will be very comfortable with your team, however the mission may not always agree.
Supports are among the most complex subjects regarding Fire Emblem strategy. Supports will increase your characters chance of victory in battle, but deciding who will support with who is difficult. Your ideal team may turn out to be 100% incompatible, causing you to re-think everything. Not every character needs support, some characters do fine without it. But some characters will perform much better with support, where as they may have been less then useful before. Evasive or inaccurate units are a good example, as they need to dodge to survive, or hit to win their battles. Units that tend to get criticaled a lot are also good examples. In cases like these it would be wise to support them with affinities that give them the boost they need (I.E. earth and earth gives extra evasion). All in all, supports are just added bonuses, and unless you are attempting hard mode, are not 100% nesesary. Bottom line; dont wrack your brain for a month trying to get everyone an A and a B (like I used to! ) .
Another subject is item usage. Often times you will get very powerful items early on, presenting an interesting decision you can use the item, as is intended, and reap the many benefits of doing so. However, you may break the item, and not have it when you really need it. On the other hand, if you save the item for too long, it may become obsolete as it may be too weak by the time you use it, or it may be for sale by the time you use it (in which case all you can say is you helped save a rare item =p ). Stat boosting items such as angelic robes and energy rings seem simple enough, but also pose a question. Do you give them to the characters that really need it? Or do you give it to the characters that already excel at it, furthering their abilities? there is no real answer to this, just another decision you have to make!
Everything gets much more complicated if you are playing the game for everything its worth, including the characters, as this effects everything listed above. You might have a hard time having a balanced team if you base it off of your characters, as they may not fit in. In that case you need to choose between strategy or personal preferences. Plus your number of characters may not be enough to hold all your favorite characters, in which case you will need to switch off. Supports will get rather complicated if you want certain characters to support together, because you may not be using them in your current game. And finally, figuring out who gets the stat boosting items may get a bit complicated if… favoritism comes into play =] . .
These are just some of the many stratagies and tactics that you will need to figure out while plaing Fire Emblem. After much playing and testing, you will eventually find a set of standards and stratagies that will help you enjoy the series of Fire Emblem better =) .
Saint of Swords
104 Responses to "Stratagies and Tactics of Fire Emblem"
Comments are closed.