The Next (Next) Fire Emblem
Posted May 2, 2008on:
Let me first start by saying that this is FE Blogs 100th article! I tried to think of the most fitting article to post as the 100th one, and had decided on posting about the FE community. However, I changed my mind and decided on something a little more interesting; what will become of the FE series in the future?Now, its safe to assume that the NEXT fire emblem will be the remade version of fire emblem 1 for the DS. However we know nothing of the next actual installment of this ever growing series. Radiant Dawn, the newest addition to the series, was little more then a sequel to Path of Radiance, so its rather difficult to guess where some aspects of the game are headed such as characters, plot, story development, and many other things. But lets look at what we can expect.
As far as game playgoes, I think the class skills are here to stay. they were introduced in the older games, tried again in Sacred Stones, and brought back once again in Path of Radiance and Radiant Dawn. Though the means of getting the actual skills has varied from game to game, I believe in the next fire emblem it will be a matter of promoting to earn a skill. the skills themselves will probably be the same as the previous games; swordmasters getting astra, knights getting luna, etc etc, however I think the next lord will have a new skill other the Aether. that is of coarse, unless Ike is once again the main character (which I would loathe) . I do hope that the skills are dulled down a bit though so the enemy units can eventually have them. All the skills taking out 3x damage PLUS their effects made them much too powerful, and so you never fought a third tierenemy in Radiant Dawn who wasn’t a boss (although the enemy’s of Radiant Dawn had the same stats and capacity as a third tier).
Moving on, lets talk about the classes. which classes will get the boot, which ones will stay, and which ones will get altered beyond recognision 😛 ? I would like to see monks make a return so healers could be clerics only. I believe they were omitted from Path of Radiance and Radiant Dawn so that Miciah wouldn’tbe an ordinary class with a different name. I would like to see the special knights and cavaliers be recycled for standard of each. there’s nothing worse then having to pass on working on a unit because there’sonly one of its type and they happen to annoy you! in this case, I like cavaliers a lot, and a cavalier with an axe is a cool idea, but I hate Kieran, so I wont work on him or his type. in addition, I hope they change the pegasus class so that the final form can wield staffs. I believe, again, this is what they would have wanted, but they didn’t out of fear that Elincia would be unoriginal (even though she stole the class first) . I would also like to see some new classes, but there are too many to list here so maybe ill save that for another day.
next for game play is the weapons. to be perfectly honest, I didn’t like the newest array of weapons provided in Radiant Dawn. I found bronze weapons very useless, even in the beginning. I also didn’t like how little critical% the Wo Dao gave your characters. I hope they fix this and return it to its weak but Crit% happy self. I also hope you can access shops on the map again. I find it either too easy or too inconvenient for the shops to always be at the start of the mission. maybe once in a while you could camp near a town and be allowed to buy items before the mission, but not EVERY mission. I did like the bargain shop, however its really just a watered down version of the secret shop. so to recap I hope they scatter the shops all across the levels, and every once in a while you have access to a shop before the mission. that way it wouldn’t be taken for granted.
as far as the levels go, I hope they get a little more interesting looking. plains and volcanoes aren’tmy idea of a games ideal enviorment. there should be a variety of places the plot takes you through, so that once you leave you almost never see it again. this sounds bad, but it really just adds to the games already high replay value.
and last but not least is difficulty. how hard should a game be? and how hard can it be before you stop and realize that the game is using dirty tactics against you? in Pathof Radiance I thought it was too easy, even hard mode is a breeze with the right level of mental notes and the proper crew. however even with all that Radiant Dawn proved time and time again to be a near impossible task to complete. why? maybe because they take your main crew away for half the game, let the enemy’s slowly grow, and THEN give them back to you! instead of this they should just make the enemy’sstronger and the maps larger…that way you die with honor in your heart….not hatred 😛 ! the quick save was good, but it should only be allowed to be used once per level, as I found its very easy to abuse. I mean really, how are my people coming back from the dead anyways?
with game play covered, all that remains are questions only backed by ideas. to cover these lets look at some Q&A’s with myself. remember that these only reflect MY opinion:
Q: Will Ike return in the next game?
A: Probably -_- , though I doubt he would be the main lord again.
Q: Will the laguz system be brought back?
A: Yes, though not as “laguz”.
Q: what will the plot be?
A: a war backed by some dark ambition.
Q: will the lead be male or female?
Q: what will the characters be like?
A: logic would dictate that they be a diverse cast, but they will probably be something along the lines of Path of Radiances cast.
Q: will there be large “plot twists” ?
A: one or two.
Q: what will the continent be called?
A: no clue.
Q: Will the plot “die” half way through?
A: three fourths in.
and that about does it. the 100th artcile on Fire Emblem Blog! May 20th marks the one year aniversary of Fire Emblem Blog, so this month will be full of records.
by Saint of Swords
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